Third-Sixth Grade Game Tips
- BEAN BAG RELAY
- Train them to catch the bean bag with both hands. Help them to throw the bean bag low and straight to prevent overthrowing.
Time each child to see who is the fastest and best passer/receiver team leader in the center. Teach kids to catch the bag with
both hands at their chest and to throw straight (not lobbing). Line kids up by height to avoid dramatic changes in throwing
heights. Train clubbers on the circle to pay special attention to the white circle line to avoid disqualification (place
fidgety clubbers several inches behind the white circle line)!
Bean Bag
Relay has three heats: Heat #1 - 8/5 girls, Heat #2 - 8/5 boys,
Heat #3 - Team heat 16/10 players.
- SPRINT & MARATHON RELAY
- The key to a successful run is the baton passing. Practice hand offs by having them run passing
drills to learn how to pass and accept the baton while running! Runner should pass the baton with their left hand
to the next runner who will accept in in their right hand. Pay attention to passing in the "passing zone" and don't let
players 2 & 3 cause interference with other teams (can result in disqualification) - have them step out right
before their teammate. Once the player has completed their run, make sure they leave the circle - do not re-enter the
center! Make sure that the last runner run around their pin (meaning they run 1 1/4 laps around the circle) rather than
at the pin they accepted the baton. Coaches need to keep track of the laps! Several teams have lost because someone
lost track of how many laps had been run! no Tag rule
- 3-LEGGED RACE
- The keys to winning this event are coordination, speed and practice. Contestants can improve their coordination
by running in step to a "1-2" count. is Practice with everyone and find a good pair. Once you have your pairs, have them
practice a lot! When passing, tagging is not required and will cause less chance of being entangled. Also practice
the final pivot into the center and don't forget to hit the baton with hands only!
- SPRINT & MARATHON RACE
- Sprinter should be fast, marathoner should have endurance. Sprinter should run "full steam" all
the way to the end and never look back (which slows them down). Marathoner should run an extra lap in practice to
further build endurance. Coach - count laps! NEW: no Tag rule always train to keep on running unless a Judge pulls out.
- 4-WAY TUG
- Keys to winning are strength and agility in reaching and gaining possession of the bean bag. Offensive player is taller
and uses arms/legs to pull bag closer. Defensive player is strongest and leans to maximize pulling weight. Teammates
need to talk to each other and hang on to the rope! Players now start with the rope TAUT down the team's diagonal
line, rather than pulled together in the center.
- BALLOON RELAY
- This game has the highest rate of disqualification! Not all of the clubbers have to touch the balloon as it goes
through, with many churches using the 'quarterback style' passing. The biggest reasons for disqualification are receiving
the balloon behind the front line or in front of the back line.
- BEAN BAG BONANZA
- This game needs to be repeated many times- lots of practice will be essential to success. Line Judges will be watching
for excessive sliding (horizontal movement rather than vertical) when bag is placed into center triangle. Tossing the beanbag can result in disqualification.
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